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Reggie level editor additional textures
Reggie level editor additional textures





reggie level editor additional textures reggie level editor additional textures

When in Create mode, the player can fly around the level on a jetpack. This includes those which ship with the game, are created by other users or are created by the player. Any level or individual object can be edited by the player. Kyle Schubel of SCEA also mentioned they want to expand the emote system even more.Īfter the player has completed three of the levels which ship with the game they will be able to access Create mode, LBP's integrated content-creation system. Each emotion has three different levels of intensity, the emotion growing more intense with each consecutive press. Starting from the upward directional button and going clockwise, the emotions are as follows: happy, angry, sad, and nervous. Aside from the normal expression the player's avatar exhibits, the player also has a choice of four different emotions to show, each emotion triggered by pressing a directional button on the controller's D-pad. however this is somtimes required to solve certain puzzles.Įmotions are also a controllable aspect of the characters. this neat feature in the games is also used to solve puzzles and you can even create a sackboy ladder just for the heck of it. Also, it allows a jetpack-equipped player to carry other players through the sky. This allows, for example, a chain of players to hang off a rope when only one character is actually grabbing the rope. Grabbing is also a key ability (L1 or R1 triggers) it allows a character to pull an object, or even another character, in whatever direction they are currently moving. Pressing the left stick will change between moving the head and moving the body.Ĭharacter movement is based on how hard the controller is used, much like pressure sensitivity for instance, when the L2 or R2 triggers are held (for the left and right arms respectively), jerking the analogue stick will cause the player to slap another player inside the game. The head or body can be moved by using the Sixaxis tilt control. The analogue sticks are used for movement and camera control during the game, but may also be used to move a characters' arms by pressing a certain button to swap between functionality. Players can jump, move, and grab objects by using the controller. The stickers can be created from photos taken from the PlayStation Eye.Ī resource system is also in the game, where sponge and other items are collected by the player in order to fuel their ability to build new objects. These "stickers" are pasted to any object or wall throughout the world, limited only by the player/level creator's imagination. Usable items are not limited to physical objects from the "Pop-It" menu "stickers" are also selectable. Objects are selectable from a pull-out menu, nicknamed "Pop-It", accessible at any point during play. The materials act realistically wood does not change shape when you stand on it or grab it, while felt "squishes" and deforms. The player can also be crushed if trapped under or between heavy items.Ī screenshot from LittleBigPlanet.Objects are made of many different, selectable materials, such as felt, wood, metal or sponge. Explosives are also to feature in the game. While gas is also lethal, and is generally the hazard found at the bottom of bottomless pits. Electrified items will electrocute the player and kill immediately. Fire will singe the character if it is touched briefly but he will die if in contact with it for a longer period. Any object can be set on fire, electrified, or turned to gas and the character will react differently when it comes into contact with each of them. All Wikia members are welcome to help with editing this page.Īll objects and surfaces can have "dangers" applied to them. Much of the content on this page needs cleaned up. Note: this was taken from the old layout for LittleBigPlanet. You can help LittleBigPlanet Wiki by expanding it.







Reggie level editor additional textures